Europe Game-Based Learning Market Size & Forecast 2026–2034. AI-Generated.
Introduction
The Europe game-based learning market is entering a phase of accelerated growth as digital education tools reshape the way knowledge and skills are delivered across schools, universities, and corporate training environments. According to Renub Research, the market is projected to grow from US$ 6.01 billion in 2025 to US$ 26.81 billion by 2034, expanding at a robust CAGR of 18.07% during 2026–2034. This remarkable growth reflects Europe’s increasing focus on interactive, learner-centric, and outcome-driven education models.