table top
Table top games take us back to the good ole gaming days, before we had to plug in to play.
Knights of the Free Will: The Holy Liberators
The tyrant of Gothonor, the self-styled King Hiram, was once a common thief and trader of slaves. Under the very noses of a corrupt and incompetent aristocracy he had raised an army of slaves and taken over the nation in a bloody coup. Now the kind and generous people of that nation were suspicious and secretive. Citizens were constantly in fear of being “vanished”, taken away by their new ruler’s secret force of assassins and buried in the wilderness where none would find them. Paranoia was the order of the day. Children regularly turned in their own parents for being “seditious” (committing such terrible crimes as complaining about having to wait in line to buy bread or saying things had been better under the murdered aristocrats). No one was happy in the tiny kingdom, but no one was brave enough to say so.
By Samuel Wright2 years ago in Gamers
What Are Relationships Like in Your Fantasy Setting?
Romance is a part of the earliest fantasy stories we hear. From mermaids who fall in love with sailors, to princesses locked in castles guarded by fearsome dragons who can only be saved by a suitor of pure heart, to the betrayal of a king for the love of the queen, so many of our stories include this element in their make up. The same can be said of a lot of our RPGs, because they either draw on these old fairy tales as part of their inspiration, or simply because it's part of the goals we have for our characters.
By Neal Litherland2 years ago in Gamers
Harmony in the Desert. Content Warning.
In the arid vastness of Namibia's desert landscapes, where the sun painted the horizon with hues of orange and red, a young boy named Deon Hotto kicked a weathered soccer ball across the dusty terrain. The rhythmic beat of his footsteps echoed the aspirations of a dreamer who yearned to transcend the boundaries of the Namibian sand and make a mark on the global soccer stage.
By Luise Andjamba2 years ago in Gamers
Champions of the Savanna. Content Warning.
In the heart of the African continent, where the sun's golden embrace painted the landscapes with warmth, a symphony of cheers echoed through the dusty streets. Soccer, the universal language of passion, resonated deeply within the hearts of the people, transcending borders and cultures.
By Luise Andjamba2 years ago in Gamers
Knights of the White Shield: Keepers of the Peace
Snowy mountain peaks overlooked the tiny village of Cliffbottom that had sprung up by the Wathwend River, a waterway that meandered between the vast Snowmane Mountains to the sea. It was a small community of Halfling and Gnome farmers and merchants attracted by the traffic in spices that had grown as trade with the distant Hmomshai Empire to the South flourished. A small port on the winding river where farmers could bring their crops to trade for spices brought by ships bound for cities of the North, Cliffbottom had been built just inland from the coast on the river delta as part of the expanding colonies of the Duchy of Vairone, in a forested wilderness that was thought to be uninhabited virgin territory. The Vaironese settlers had no idea that the river they called the Wathwend was the Sacred Road used by the spirits of the dead to go to the Island of the Dead. They could not know that the river was bathed in to cleanse the soul of sins, that the trees they had cleared from the river bank were the reincarnated chieftains of a hundred generations of savage human tribesmen, and they were not expecting the barbarian warriors to be willing to die to purify their holy river of the taint of civilisation.
By Samuel Wright2 years ago in Gamers
Knights of the Pure Heart: Leading the Sinful to Redemption
The knight knelt down beside the murderous thief who sat on the ground bound with manacles in the gaol for his crimes. After the knight had captured him, the young man had been convicted of killing and robbing a merchant; he was going to be executed in the morning. “Be calm, my son,” he said softly to the criminal, “I mean you know harm. Just tell me, why did you do it? You don’t need to lie, you can tell me anything. I will never tell anyone, I am not here to condemn, just offer you a chance at peace.” The scurrilous cur spat at the knight and struggled against his chains. The knight did not flinch, just wiped away the spittle and smiled benignly and said softly “That’s okay, my son, I know you must be angry. Tell me, what makes you so wrathful?”
By Samuel Wright2 years ago in Gamers
A Pathfinder Power Couple: Arcane Eye, and The Lyre of Building
When we think of magic in Pathfinder, we usually think of the big, showy spells. Things like fireball and lightning bolt are usually top of the list, followed by other classics like raise dead or spiritual weapon. However, knowledge is power when it comes to any dungeon delve, and what you do with that knowledge can have an outsized effect at the end of the adventuring day.
By Neal Litherland2 years ago in Gamers





