How to evaluate the stray cat adventure game:Stray?
Set in a dark but hopeful cyberpunk world, lost brings a relaxed and cheerful adventure.

Silent protagonists are nothing new in the game, but lost takes this concept to a new extreme. This work, which combines platform jumping with traditional adventure games, is set in the background of cyberpunk. This world full of neon lights and robots is a huge steel jungle from the perspective of players clinging to the ground. At first glance, it may not be fun to let players play an ordinary stray cat, but lost tells a moving story with this plush carrier, and many interesting action scenes are added along the way. Admittedly, not all designs are excellent, but the hairy feeling brought by the beginning of this work has always haunted my mind.
First of all, make a statement: you are not a magic cat, nor a science fiction mutant cat, or a sentient super cat. You are just a very ordinary and cute stray cat, but it shows a certain intelligence and perception like our own cat in our fantasy. This play concept is effective, especially as a cat, the player has little to do with the robot and all kinds of things that will interact. Robot people in this world will talk to you like others. In fact, being a cat has the greatest impact on the story and play, because you can enter the narrow areas that robots cannot enter. At the same time, the setting of "lost" to turn players into cats makes it shine. Your cat's appearance has brought a touch of loveliness and lightness to this dark world. There are many scenes throughout the game to encourage players to put aside their concerns and simply enjoy playing. You can scratch walls and carpets, rub other people's knees, or slap things on the shelf ruthlessly to the ground. There is also a button for meowing that I can't stop. You can also find some quiet places to climb up and take a nap, and quietly enjoy the landscape here and many excellent score of future style in the game.
First of all, you are not a magic cat, a science fiction mutant cat, or a sentient super cat. You are just a very ordinary and cute stray cat, but it shows a certain intelligence and perception like our own cat in our fantasy. This play concept is effective, especially as a cat, the player has little to do with the robot and all kinds of things that will interact. Robot people in this world will talk to you like others. In fact, being a cat has the greatest impact on the story and play, because you can enter the narrow areas that robots cannot enter. At the same time, the setting of "lost" to turn players into cats makes it shine. Your cat's appearance has brought a touch of loveliness and lightness to this dark world. There are many scenes throughout the game to encourage players to put aside their concerns and simply enjoy playing. You can scratch walls and carpets, rub other people's knees, or slap things on the shelf ruthlessly to the ground. There is also a button for meowing that I can't stop. You can also find some quiet places to climb up and take a nap, and quietly enjoy the landscape here and many excellent score of future style in the game.
This is a surprisingly detailed world, and I enjoy exploring every bit of it. The plot of the cat is relatively simple and direct, which is the story of a stray and adventurous cat trying to go home. The conflict you are finally involved in has a very good foreshadowing. The city with brilliant design feels desolate but not depressing. The dystopian environment contains rich history and charming robot citizens for chatting. I'll talk to everyone I meet, whether they have anything to do with the story or not. I like to see what feelings are displayed in the display screen on my face when I wander around their feet, whether I feel surprised, bored, or have a big love. When you are not sleeping on your pillow, "lost" will make you face two situations: either walking through a more linear level, completing some platform jumping challenges and solving puzzles slightly; Or explore the more open urban area, collect some props, chat with friendly robot people, and complete some tasks for them. I think the former is very similar to the 3D version of INSEIDE in 2016. The barrier design is relatively simple, and the surrounding environment is quite excellent. The latter makes lost play more like a click adventure game, but here you have to control the cat to "click".
No matter in which situation, the moving process of playing a cat is not as smooth as I imagined. It's fun to jump up the air conditioner outside the wall or walk along the railing, but the game doesn't provide a special jump button for you to do so. Their design is to pop up the prompt button within the preset range, and press it to automatically play the action. This means that the only difficulty of platform jumping is to move the camera to the right position to get you to the desired place. And in this process, you can't have the flexibility of a real cat to move anywhere, but most of this problem is attributed to the fact that the mobile animation itself is sometimes visually rigid. Although the linear level is not difficult, it is still enjoyable. I keep adding new designs and environments. The 5-hour process has always made me happy. There will be a chase bridge in the game, and players need to escape some mutant monsters; There are also sneaking checkpoints that need to avoid security drones; There is also the puzzle solving part. You may need to lure the enemy AI to create an advantage for yourself. The design quality of these games is uneven. The least interesting one is to give you a weapon to kill mutant monsters. When playing, it soon turns into killing one. Run quickly, hide and recharge, and then go out to fight, so as to go back and forth. However, in general, these playing methods still make the core platform jumping part full of new ideas.
No matter in which situation, the moving process of playing a cat is not as smooth as I imagined. It's fun to jump up the air conditioner outside the wall or walk along the railing, but the game doesn't provide a special jump button for you to do so. Their design is to pop up the prompt button within the preset range, and press it to automatically play the action. This means that the only difficulty of platform jumping is to move the camera to the right position to get you to the desired place. And in this process, you can't have the flexibility of a real cat to move anywhere, but most of this problem is attributed to the fact that the mobile animation itself is sometimes visually rigid. Although the linear level is not difficult, it is still enjoyable. I keep adding new designs and environments. The 5-hour process has always made me happy. There will be a chase bridge in the game, and players need to escape some mutant monsters; There are also sneaking checkpoints that need to avoid security drones; There is also the puzzle solving part. You may need to lure the enemy AI to create an advantage for yourself. The design quality of these games is uneven. The least interesting one is to give you a weapon to kill mutant monsters. When playing, it soon turns into killing one. Run quickly, hide and recharge, and then go out to fight, so as to go back and forth. However, in general, these playing methods still make the core platform jumping part full of new ideas.
It is also fun to explore the urban area between each level from the perspective of quadrupeds. There are many hidden places to explore in each area, and the three-dimensional space is well used. Although the main plot will guide you through it, there are also many optional collections and branch missions that I am happy to see dotted among them. Some tasks even let you trace a hidden safe password like traditional adventure games; Others will let you collect songs that can be played for the music robot. There are many things to find in the game. Some collections are hidden deep, and I haven't been able to collect them all in a week. So, if you want to find all the secrets, the game time of this work is definitely more than 5 hours. The one who can help you complete those tasks that are not friendly to cats is a floating Robot Companion called B-12, which usually stays in your backpack. B-12 will accompany you in most plot tasks, and the fetter formed between the two is also a major foundation of the overall plot. The part of B-12 in the story is as important as the cat, and to be honest, sometimes it even makes the cat feel like a furry supporting role in others' stories. Of course, this arrangement is not a disadvantage. B-12 and other robots you encounter on the journey have good dialogue arrangement, which is enough to make up for the limited communication skills of our cat protagonists.
It is also fun to explore the urban area between each level from the perspective of quadrupeds. There are many hidden places to explore in each area, and the three-dimensional space is well used. Although the main plot will guide you through it, there are also many optional collections and branch missions that I am happy to see dotted among them. Some tasks even let you trace a hidden safe password like traditional adventure games; Others will let you collect songs that can be played for the music robot. There are many things to find in the game. Some collections are hidden deep, and I haven't been able to collect them all in a week. So, if you want to find all the secrets, the game time of this work is definitely more than 5 hours. The one who can help you complete those tasks that are not friendly to cats is a floating Robot Companion called B-12, which usually stays in your backpack. B-12 will accompany you in most plot tasks, and the fetter formed between the two is also a major foundation of the overall plot. The part of B-12 in the story is as important as the cat, and to be honest, sometimes it even makes the cat feel like a furry supporting role in others' stories. Of course, this arrangement is not a disadvantage. B-12 and other robots you encounter on the journey have good dialogue arrangement, which is enough to make up for the limited communication skills of our cat protagonists.



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