Marathon Mode in Tarkov, But There’s a Huge Problem
If there is one component of Tarkov that I would want to see happen more than arguably anything else, is seeing either open world, partial open world or some form of map-to-map travel be in the game. We’ve had conversations in the past, I’ve listened to so many passionate players express how amazing that would be, and have personally even dabbled in trying to create a mock up version in the past showing how it might work in addition to some other ideas as well. There are plenty of players who would be thrilled to have the ability to travel from one map directly to another without going to their stash. And to my surprise, BSG with patch 0.15 added a mode that we can play right now that gives us a taste of what that might look like on the future should they go through with it. Marathon mode is their attempt at testing the waters for map-to-map travel; allowing players to experience what it would be like going to as many maps in a row as possible without returning to your stash to restock on ammo, medication, food, and other important items. It’s a very stark contrast to normal Tarkov; not being able to go back to your stash unless you absolutely have to is quite an interesting way of engaging with the game. You have to prepare much differently than you normally do, because a raid can reasonable take anywhere from 10-45 minutes, but with marathon you might be out of your stash for over an hour if not longer. So, what you need to take is very different. But let’s go over the details of marathon mode, how it works, the differences between the two modes of play, the downsides and potential problems with it, and what it might mean for Tarkov in the future.